Fifteen worlds, drawn in pixel art. A whole collection of universes to explore.
Featured: the video game
Our playable 45-slide preview of the Studio video game. Twelve heroes, eight stages, one final showdown with the Algorithm. Play the preview →
The beach studio hut where everybody works. Recording desk, guitars, surfboards, and a stage ready to go.
Sand, turquoise water, and palm trees. Marty's favorite spot.
A hikeable mountain with a winding trail to the snowy peak. Hank's territory.
Dumbbells, benches, and motivational posters. No pain, no gain. Chadwick trains here.
The dark cave in the far corner. Glowing eyes, gold coins, and a treasure chest. Enter if you dare.
A tiny island floating in turquoise water. Studio hut, campfire circle, and the whole crew on sandy paths.
Lava rock, glowing flows, and a wooden lookout. The crew watches from the safe side of the beach.
A bright blue pond in golden dunes. Market tent, shade palms, and one very chill pixel camel.
Cabins with glowing windows at the base of the peaks. Bonfire going, snow falling, winter coats on.
Grassy islands floating above the clouds, waterfalls pouring off the edges. Mind the wooden bridges.
A sunken music studio under the sea. Coral, schools of fish, a sea turtle, and divers on tour.
Mossy temples deep in the jungle. Lanterns, fireflies, and a treasure chest that is definitely not a trap.
Red and white stripes on the cliffs, beam sweeping the waves at golden dusk. Great fishing off the rocks.
Stalls, string lights, ice cream, and a ferris wheel over the water. The crew's Saturday afternoon.
A hilltop dome open to the stars. Telescope, bonfire, and the crew stargazing under the constellations.