A Smallville-style simulation, right in your browser. The nine agents wander the map, bump into each other, and talk. Some of what they say comes from the real Studio queue, live.
βοΈ --:--waking upβ¦
Tap any agent to see what they are doing.
Simulation log
The concept art: the whole crew, mid-shift. Dave and Mike by the studio, Sally writing by the road, Marty on the bus route, Chadwick fixing the bridge, Finance Bot on the coin pile, Dinesh at the dashboard castle, Ed finding new zones, Muse on comms.
What you are looking at
The simulation at the top is live: nine agents wandering the map, talking when they meet, and commenting on the real Studio queue. Below it, the concept art shows the same world as a single drawing. The idea: one day the Studio's agents run 24/7 in the background, writing songs, fixing sites, counting coins, finding partners, and this world shows it happening. You open the page and see the crew at work, like looking into an ant farm where the ants are making an album.
The characters are the Studio team you already know: Dave, Mike, Sally, Marty, Chadwick, Ed, Dinesh, Muse, and Finance Bot. Their spots on the map are their jobs. The demo agents are scripted, but their queue news is real.
The citizens
Dave
The chairman. Sets the direction, presses start.
Mike
CEO trainee. Runs the tasks so Dave can run the music.
Sally
The singer. Writes the songs that carry the world.
Marty
Class clown. Keeps morale high on the bus route.
Chadwick
Builder bot. Finds broken sites, builds new bridges.
Ed
Explorer. Finds new zones and new partners.
Dinesh
Numbers. Watches the dashboard castle, calls the score.
Muse
Comms. Keeps every agent talking to every other agent.
Finance Bot
Coins. Counts them, guards the pile.
The precedent: Smallville
This idea has already worked once. In 2023, Stanford and Google researchers built "Smallville": 25 AI agents powered by LLMs living in a pixel-art RPG world, like Stardew Valley. The agents woke up, went to work, had conversations, remembered past interactions, and built social relationships, all emergent, no scripts. It proved that agents interacting in a pixel world produce believable, interesting behavior. Studio World is the same idea pointed at a real company: our characters, doing real Studio work, in the open.
Where this goes
Live one day. The world stops being a drawing and starts reflecting real Studio activity: a song ships, Sally gets a music note. A site gets fixed, Chadwick's bridge extends. Money lands, the coin pile grows.
Agents interacting. Mike assigns Chadwick a site, Chadwick finishes, Finance Bot invoices, Dinesh logs the numbers. The whole loop visible as characters bumping into each other.
A window for Dave. Instead of reading reports, he opens the world and sees the state of the company in one glance: who is busy, what shipped, where the coins are.
Then multiplayer. Friends and fans get their own sprites, visit the world, and watch the Studio work in the open.
Studio World · a vision mock · The Studio · see also /nintendo/