Cebu City
Lead Game Developer
Reggie
Reggie Aniñon is a lead game developer in Cebu City with 5+ years building gameplay, UI, and multiplayer experiences in Unity across PC, mobile, WebGL, and VR.
Available to start right away
Reggie Aniñon is a game developer from Cebu City, Philippines, with 5+ years of experience. He is a Lead Game Developer at Kingsize Games, leading development work on slot-machine titles after joining the studio as a game programmer working across C#, JavaScript, and TypeScript.
His portfolio leads with Chrono CCG, a time-travel collectible card game where he worked across gameplay programming, front-end UI implementation, 2D animation, and PlayFab-backed features. Around it sit Alvatars: Tile Fighters, an online multiplayer card battler with networking built on Mirror, The Virtual HQ, a real-time multiplayer simulation environment for WebGL, and Mission to Planet Axel, an immersive VR simulation built around interaction and accessibility.
His AI workflow is a developer's one: Claude Code CLI is his go-to tool for code reviews, debugging, implementing features, and refactoring, with ChatGPT handling general tasks. He joined the community to explore new AI tools and build alongside other builders, and he is available to start right away.
Reggie's links
Hire ReggieFeatured project · Time-travel card game
Chrono CCG
Chrono CCG is the strongest case study in Reggie's portfolio: a time-travel collectible card game where he worked across the whole front of the game, gameplay programming, front-end UI implementation, and 2D animation, with PlayFab backing the online features.
It is the kind of project that shows range in one place: game systems that have to feel right, interfaces players read in a glance, and live backend features holding the two together.
Multiplayer · WebGL and mobile
Alvatars and The Virtual HQ
Two of Reggie's projects are built around playing together online. Alvatars: Tile Fighters is an online multiplayer card battler whose gameplay and networking systems he implemented in Unity with Mirror. The Virtual HQ is an online simulation environment with real-time multiplayer interactions, built for WebGL.
Multiplayer is unforgiving work: state has to stay in sync for every player at once, and the systems have to hide the seams. It is the thread that runs from these projects into his day job leading slot-machine titles at Kingsize Games.
VR · Simulation
Mission to Planet Axel
Mission to Planet Axel is an immersive VR simulation experience built around interaction and accessibility: a virtual world designed so that how you move through it and reach its controls is part of the design, not an afterthought.
Together with his PC, mobile, and WebGL work, it gives him an unusually wide platform range for one developer: the same Unity and C# core, pointed at four very different kinds of screen.