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Featured project · Time-travel card game

Chrono CCG

Screenshot: Reggie Aniñon's game developer portfolio
Live screenshot: Reggie's portfolio, which leads with Chrono CCG. Tap the picture to visit the site.

Chrono CCG is the strongest case study in Reggie's portfolio: a time-travel collectible card game where he worked across the whole front of the game, gameplay programming, front-end UI implementation, and 2D animation, with PlayFab backing the online features.

It is the kind of project that shows range in one place: game systems that have to feel right, interfaces players read in a glance, and live backend features holding the two together.

Multiplayer · WebGL and mobile

Alvatars and The Virtual HQ

Two of Reggie's projects are built around playing together online. Alvatars: Tile Fighters is an online multiplayer card battler whose gameplay and networking systems he implemented in Unity with Mirror. The Virtual HQ is an online simulation environment with real-time multiplayer interactions, built for WebGL.

Multiplayer is unforgiving work: state has to stay in sync for every player at once, and the systems have to hide the seams. It is the thread that runs from these projects into his day job leading slot-machine titles at Kingsize Games.

VR · Simulation

Mission to Planet Axel

Mission to Planet Axel is an immersive VR simulation experience built around interaction and accessibility: a virtual world designed so that how you move through it and reach its controls is part of the design, not an afterthought.

Together with his PC, mobile, and WebGL work, it gives him an unusually wide platform range for one developer: the same Unity and C# core, pointed at four very different kinds of screen.