62 worlds and counting, in Pixar-quality 3D and flat 2D cartoon: studios, stages, islands, harbors, and a few places that only exist here.
Studio World at golden hour. The Studio, Pixel, the gym, the beach, all of it, with the mountain in the background.
Our main office place. The mothership, right by the mountain lake.
Where they make the movies. Our animation studio, like Pixar, at sunset.
Where Chadwick goes to lift. Big sign, strong vibes, mountain view included.
Sunny beach day in Studio World. Turquoise waves, colorful umbrellas, snow-capped mountains on the horizon.
Pixar-quality renders from across the worlds.
The outdoor amphitheater at dusk. Spotlights, a giant screen, and a hillside full of fans.
Brick walls, red velvet chairs, and a neon mic. Where Marty works the room.
No humans allowed. Round tables, oil cans, and gears on every shelf.
Giant whiteboard, mismatched couches, and a mountain view for big ideas.
The bronze bell on the dock at dawn. You arrive, if you are ready.
Glass and red brick, a clock tower, and a quad full of future builders.
Our social tower with the rooftop garden. The feeds never sleep.
A hidden cove, a wooden ship, and a treasure chest waiting on the sand.
Pure comedy. Googly-eyed coconuts, confetti, and a tiny spotlight stage.
Glass water, snow peaks, and a cabin with smoke in the chimney.
A porch, rocking chairs, and a sunset that takes its time.
Opening night. Glowing marquee, red carpet, and a buzzing crowd.
Rows of glowing servers, swept clean. Dinesh Junior's favorite place.
Fresh Pixar-quality renders from every corner of the universe.
A swashbuckling pirate cove: tall ships, a skull rock, and a tavern flying the flag.
Where Pirate Island meets Studio Island. Enemies become neighbors.
The social world: a giant llama fountain, speech bubbles, and speed.
Learn by shipping real work. Free, beautiful, fast.
The bell rings for arrivals on the kinder planet.
The 85 world: kind, safe, better run.
Professional networking, played for laughs. Marty runs it.
The kids, the yellow bus, and the heart.
Aliens in human suits, trying to fit in.
A town being truly kind for one whole year.
Pure comedy. They show up, everybody laughs, scene over.
The broadcast tower, always on air.
The web design agency, pushing pixels like ships.
Playable Studio games, larger than life.
Plushies, tees, and sticker packs.
Where the stories become books.
Western towns, spaceships, and a giant clapperboard.
The $20 arena. Big trophy energy.
The media network, beaming everywhere.
The singer's universe: stage, lights, and the voice.
Live events at golden hour.
Where makers gather and make.
Experiments, beakers, and beautiful doodles.
A friendly volcano with a lava waterfall.
Dunes, a turquoise lagoon, and a camel caravan.
Waterfalls pouring off the sky.
Tiered falls and emerald pools.
Cozy lights under the northern lights.
A glowing coral metropolis.
Lanterns, steam, and midnight snacks.
The striped lighthouse at golden sunset.
Base camp below the great peak.
Flat cartoon takes on the same universe.
Every island, every building, dotted paths and sea monsters. X marks the Studio.
Studio World in 16-bit. Mountains, lake, and the mothership, one block at a time.
Anime skies, palm silhouettes, and a shack with the best view.
Flat-design main street. Cinema, gym, and lights strung across the road.
Storybook trees, a treehouse, fireflies, and mushrooms for days.
Bold cartoon iron paradise. Chadwick approves.
Raised hands, light beams, and a purple sky. Sally's crowd goes wild.
Palm trees, a blue pond, and a camel on the horizon at sunset.
Glowing cabins, chimney smoke, and tiny skiers at dusk.
Coral towers under a glass dome, with a friendly whale passing by.
Waterfalls off the edge of the sky, plus hot air balloons.
Retro station over a colorful planet. Docking in progress.
The 16-bit game worlds from the Nintendo page. One overworld, eight zones.
The overworld map. The music studio and its radio tower, the Short Bus on its rally road, the coin fields, and the dashboard castle on the hill.
Desert zone, Chadwick's turf. Cracked platforms, dead links in the sand. Every fixed website becomes a walkable tile.
Mountain zone, Hank's turf. Locked golden gates between snowy summits. Every gate is a handshake.
Sky zone, Dinesh's turf. A crystal tower of glowing charts rising into the stars. Knowledge is the power-up.
Race track, Marty's turf. A desert rally circuit built for one yellow school bus and zero brakes.
Mirror world, unlockable. The bus is blue, the coins are square, Dave has dark hair.
Denver, Colorado. Where the game meets real life. No power-ups here, just the actual story.
Hub castle, Daves only. Save points, the quest board, the trophy room. The castle at the center of the map.
38 renders and counting. Built with love at The Studio.